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@@ -8,3 +8,4 @@ It as of right now has no particular ambitions, but rather an exploration of emu
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Information about the system was found from the following:
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- [[https://gekkio.fi/files/gb-docs/gbctr.pdf][Game Boy: Complete Technical reference]]
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- [[https://rylev.github.io/DMG-01/public/book/introduction.html][DMG-01: How to Emulate a Game Boy]]
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- [[https://rgbds.gbdev.io/][RGBDS]]
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@@ -75,6 +75,8 @@ rhl = lens (\r -> ((.<<. 8) . fromIntegral $ r ^. rh) + (fromIntegral $ r ^. rl)
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(\r w -> r & rh %~ (const $ fromIntegral $ w .>>. 8) & rl %~ (const $ fromIntegral $ w .&. 255))
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data CPU = CPU { _registers :: Registers
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, _ir :: Word8
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, _ie :: Word8
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, _pc :: Word16
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, _sp :: Word16
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, _bus :: (V.Vector 65536 Word8) }
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@@ -190,6 +192,18 @@ data Instruction where
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JRE :: { rel :: Int8 } -> Instruction
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JRCCE :: { rel :: Int8, flag :: FlagTarget, op'' :: Bool -> Bool } -> Instruction
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CALLNN :: { val' :: Word16 } -> Instruction
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CALLCCNN :: { val' :: Word16, flag :: FlagTarget, op'' :: Bool -> Bool } -> Instruction
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RET :: Instruction
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RETCC :: { flag :: FlagTarget, op'' :: Bool -> Bool } -> Instruction
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RETI :: Instruction
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RSTN :: { val' :: Word16 } -> Instruction
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HALT :: Instruction
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STOP :: Instruction
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DI :: Instruction
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EI :: Instruction
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NOP :: Instruction
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execute :: CPU -> Instruction -> CPU
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execute cpu = \case
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ADDR t _c -> let value = cpu ^. t
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@@ -434,6 +448,17 @@ execute cpu = \case
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cpu & pc .~ target
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else
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cpu
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CALLNN v -> undefined
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CALLCCNN v _f op -> undefined
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RET -> undefined
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RETCC _f op -> undefined
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RETI -> undefined
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RSTN v -> undefined
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HALT -> undefined
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STOP -> undefined
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DI -> undefined
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EI -> undefined
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NOP -> cpu
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where
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add :: Word8 -> Word8 -> Bool -> (Word8, FlagRegister)
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add o n _c = let new = o + n + if _c then 1 else 0
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