This commit is contained in:
2025-10-22 22:02:08 +02:00
parent 2fe784c4df
commit 4f9a8b6f10

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@ -14,6 +14,7 @@ module mafia {
voted: bool, voted: bool,
mascot: bool, mascot: bool,
nominated: bool, nominated: bool,
hasGun: bool,
} }
var players_to_features: str -> PlayerFeatures var players_to_features: str -> PlayerFeatures
@ -23,6 +24,7 @@ module mafia {
var last_saved: Option[str] var last_saved: Option[str]
var last_moved1: Option[str] var last_moved1: Option[str]
var last_moved2: Option[str] var last_moved2: Option[str]
var gun_done: bool
pure def all_voted(players: str -> PlayerFeatures): bool = pure def all_voted(players: str -> PlayerFeatures): bool =
players.values().filter(p => p.status == Alive).forall(p => p.voted == true) players.values().filter(p => p.status == Alive).forall(p => p.voted == true)
@ -117,7 +119,8 @@ module mafia {
status: Alive, status: Alive,
voted: false, voted: false,
nominated: false, nominated: false,
mascot: p == mascot_choice mascot: p == mascot_choice,
hasGun: false,
}), }),
last_saved' = None, last_saved' = None,
last_moved1' = None, last_moved1' = None,
@ -135,6 +138,8 @@ module mafia {
nondet victimVig1 = players_to_features.values().filter(p => p.status == Alive and p.role != Vigilante(1)).oneOf() nondet victimVig1 = players_to_features.values().filter(p => p.status == Alive and p.role != Vigilante(1)).oneOf()
nondet move1 = players_to_features.values().filter(p => p.status == Alive and Some(p.name) != last_moved1 and Some(p.name) != last_moved2 ).oneOf() nondet move1 = players_to_features.values().filter(p => p.status == Alive and Some(p.name) != last_moved1 and Some(p.name) != last_moved2 ).oneOf()
nondet move2 = players_to_features.values().filter(p => p.status == Alive and Some(p.name) != last_moved1 and Some(p.name) != last_moved2 and p.name != move1.name).oneOf() nondet move2 = players_to_features.values().filter(p => p.status == Alive and Some(p.name) != last_moved1 and Some(p.name) != last_moved2 and p.name != move1.name).oneOf()
nondet gunChoice = players_to_features.values().filter(p => p.status == Alive and p.role != Gunsmith).oneOf()
nondet handoutGun = Set(true,false).oneOf()
val mover = mover_alive(players_to_features) > 0 val mover = mover_alive(players_to_features) > 0
val doc = doc_alive(players_to_features) > 0 val doc = doc_alive(players_to_features) > 0
val vig0 = vig0_alive(players_to_features) > 0 val vig0 = vig0_alive(players_to_features) > 0
@ -146,9 +151,8 @@ module mafia {
val temp = if (vig0) victim.append({...victimVig0, name: moved.get(victimVig0.name)}) else victim val temp = if (vig0) victim.append({...victimVig0, name: moved.get(victimVig0.name)}) else victim
if (vig1) temp.append({...victimVig1, name: moved.get(victimVig1.name)}) else temp if (vig1) temp.append({...victimVig1, name: moved.get(victimVig1.name)}) else temp
} }
val updated_features = update_after_kill(victims.listMap(p => p.name),players_to_features) val updated_features = update_after_kill(victims.listMap(p => p.name),players_to_features).setBy(gunChoice.name, p => {...p, hasGun: handoutGun and not(gun_done)})
val new_game_status = update_status(updated_features) val new_game_status = update_status(updated_features)
// TODO: Handle gunsmith
all { all {
players_to_features.values().exists(p => p.status == Alive and p.role == Mafia), players_to_features.values().exists(p => p.status == Alive and p.role == Mafia),
game_phase == Night, game_phase == Night,
@ -159,6 +163,7 @@ module mafia {
last_saved' = if (doc and victimScum == doctorSave) None else if (doc) Some(doctorSave.name) else None, last_saved' = if (doc and victimScum == doctorSave) None else if (doc) Some(doctorSave.name) else None,
last_moved1' = if (mover and (move1 == victimScum or move2 == victimScum)) None else if (mover) Some(move1.name) else None, last_moved1' = if (mover and (move1 == victimScum or move2 == victimScum)) None else if (mover) Some(move1.name) else None,
last_moved2' = if (mover and (move1 == victimScum or move2 == victimScum)) None else if (mover) Some(move2.name) else None, last_moved2' = if (mover and (move1 == victimScum or move2 == victimScum)) None else if (mover) Some(move2.name) else None,
gun_done' = (handoutGun or gun_done),
} }
} }