Moving
This commit is contained in:
11
Masons.qnt
11
Masons.qnt
@ -14,6 +14,7 @@ module mafia {
|
||||
voted: bool,
|
||||
mascot: bool,
|
||||
nominated: bool,
|
||||
hasGun: bool,
|
||||
}
|
||||
|
||||
var players_to_features: str -> PlayerFeatures
|
||||
@ -23,6 +24,7 @@ module mafia {
|
||||
var last_saved: Option[str]
|
||||
var last_moved1: Option[str]
|
||||
var last_moved2: Option[str]
|
||||
var gun_done: bool
|
||||
|
||||
pure def all_voted(players: str -> PlayerFeatures): bool =
|
||||
players.values().filter(p => p.status == Alive).forall(p => p.voted == true)
|
||||
@ -117,7 +119,8 @@ module mafia {
|
||||
status: Alive,
|
||||
voted: false,
|
||||
nominated: false,
|
||||
mascot: p == mascot_choice
|
||||
mascot: p == mascot_choice,
|
||||
hasGun: false,
|
||||
}),
|
||||
last_saved' = None,
|
||||
last_moved1' = None,
|
||||
@ -135,6 +138,8 @@ module mafia {
|
||||
nondet victimVig1 = players_to_features.values().filter(p => p.status == Alive and p.role != Vigilante(1)).oneOf()
|
||||
nondet move1 = players_to_features.values().filter(p => p.status == Alive and Some(p.name) != last_moved1 and Some(p.name) != last_moved2 ).oneOf()
|
||||
nondet move2 = players_to_features.values().filter(p => p.status == Alive and Some(p.name) != last_moved1 and Some(p.name) != last_moved2 and p.name != move1.name).oneOf()
|
||||
nondet gunChoice = players_to_features.values().filter(p => p.status == Alive and p.role != Gunsmith).oneOf()
|
||||
nondet handoutGun = Set(true,false).oneOf()
|
||||
val mover = mover_alive(players_to_features) > 0
|
||||
val doc = doc_alive(players_to_features) > 0
|
||||
val vig0 = vig0_alive(players_to_features) > 0
|
||||
@ -146,9 +151,8 @@ module mafia {
|
||||
val temp = if (vig0) victim.append({...victimVig0, name: moved.get(victimVig0.name)}) else victim
|
||||
if (vig1) temp.append({...victimVig1, name: moved.get(victimVig1.name)}) else temp
|
||||
}
|
||||
val updated_features = update_after_kill(victims.listMap(p => p.name),players_to_features)
|
||||
val updated_features = update_after_kill(victims.listMap(p => p.name),players_to_features).setBy(gunChoice.name, p => {...p, hasGun: handoutGun and not(gun_done)})
|
||||
val new_game_status = update_status(updated_features)
|
||||
// TODO: Handle gunsmith
|
||||
all {
|
||||
players_to_features.values().exists(p => p.status == Alive and p.role == Mafia),
|
||||
game_phase == Night,
|
||||
@ -159,6 +163,7 @@ module mafia {
|
||||
last_saved' = if (doc and victimScum == doctorSave) None else if (doc) Some(doctorSave.name) else None,
|
||||
last_moved1' = if (mover and (move1 == victimScum or move2 == victimScum)) None else if (mover) Some(move1.name) else None,
|
||||
last_moved2' = if (mover and (move1 == victimScum or move2 == victimScum)) None else if (mover) Some(move2.name) else None,
|
||||
gun_done' = (handoutGun or gun_done),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user