extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_button_button_down() -> void: # Play audio $mmm.play(0.0) await get_tree().create_timer(0.5).timeout $Ghoul.visible = true await get_tree().create_timer(1.3).timeout $Ghoul.visible = false