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2025-11-12 22:04:03 +01:00
commit 8c2376587f
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extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_button_button_down() -> void:
# Play audio
$mmm.play(0.0)
await get_tree().create_timer(0.5).timeout
$Ghoul.visible = true
await get_tree().create_timer(1.3).timeout
$Ghoul.visible = false