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<title>Games on acorneroftheweb</title>
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<title>&#34;My thoughts on Tears of the Kingdom&#34;</title>
<link>https://acorneroftheweb.com/post/2023/09/01/my-thoughts-on-tears-of-the-kingdom/</link>
<pubDate>Fri, 01 Sep 2023 16:39:47 +0200</pubDate>
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<description>&#xA;&lt;p&gt;&#xA;Hello again, been a while hasn&amp;#39;t it?&#xA;You know, existing can sometimes be just enough.&#xA;During the summer, I started a playthrough of the new Zelda game and it leaves me with opinions.&#xA;I thought I would write about it to explain my opinions on the game and fully understand what I even think.&#xA;So let&amp;#39;s get into it, shall we?&lt;/p&gt;&#xA;&lt;div id=&#34;outline-container-headline-1&#34; class=&#34;outline-2&#34;&gt;&#xA;&lt;h2 id=&#34;headline-1&#34;&gt;&#xA;Me and other Zelda games&#xA;&lt;/h2&gt;&#xA;&lt;div id=&#34;outline-text-headline-1&#34; class=&#34;outline-text-2&#34;&gt;&#xA;&lt;p&gt;When I was a kid, I was introduced to Zelda by my uncles, playing Wind Waker, Link&amp;#39;s awakening and later Twilight Princess.&#xA;It got me hooked on the games, the exploring was a great and going through dungeons.&#xA;I would go on to play most of the main line Zeldas and they offer different experiences but all offered something that I enjoyed.&#xA;The scope of Ocarina of time, the creepy nature of Majora&amp;#39;s Mask, the plot of Skyward sword, it was all so much fun.&lt;/p&gt;&#xA;&lt;div id=&#34;outline-container-headline-2&#34; class=&#34;outline-3&#34;&gt;&#xA;&lt;h3 id=&#34;headline-2&#34;&gt;&#xA;Then Breath of the Wild came out&#xA;&lt;/h3&gt;&#xA;&lt;div id=&#34;outline-text-headline-2&#34; class=&#34;outline-text-3&#34;&gt;&#xA;&lt;p&gt;I experienced it later than most people, other than the one time I got to try to speedrun it at a friends house.&#xA;The scale of it, and the fact that it had so many points of interest available to one just walking through the world.&#xA;I enjoyed it a lot.&lt;/p&gt;&#xA;&lt;div id=&#34;outline-container-headline-3&#34; class=&#34;outline-4&#34;&gt;&#xA;&lt;h4 id=&#34;headline-3&#34;&gt;&#xA;The tools available&#xA;&lt;/h4&gt;&#xA;&lt;div id=&#34;outline-text-headline-3&#34; class=&#34;outline-text-4&#34;&gt;&#xA;&lt;p&gt;There were complaints about the weapons breaking but I felt, with the addition of the bombs and other tools, was a puzzle to solve.&#xA;You could always traverse the world without using one of the powers.&#xA;Sure, they could make it easier, as seen in speedrunning with bomb jumps or stasis hits.&#xA;When approached with a mountain range one could climb it, sometimes with more difficulty than others.&#xA;Take the waterfalls of the Zora domain,&#xA;one could use the ice blocks on the side of the waterfalls to climb,&#xA;but you could also use the Zora armour or take a different route by climbing.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;div id=&#34;outline-container-headline-4&#34; class=&#34;outline-4&#34;&gt;&#xA;&lt;h4 id=&#34;headline-4&#34;&gt;&#xA;The dungeons and repetition&#xA;&lt;/h4&gt;&#xA;&lt;div id=&#34;outline-text-headline-4&#34; class=&#34;outline-text-4&#34;&gt;&#xA;&lt;p&gt;The dungeons in the game were hype approaching them.&#xA;They were big, causing issues for the inhabitants of the world.&#xA;But when actually doing the dungeon, it was a an exploration to get to some switches to then defeat an unrelated boss that felt that it didn&amp;#39;t have a build up.&#xA;It felt like a let down.&#xA;When actually facing Ganon though, it did hold up since they had set him up with a castle to either sneak or battle your way through.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;div id=&#34;outline-container-headline-5&#34; class=&#34;outline-4&#34;&gt;&#xA;&lt;h4 id=&#34;headline-5&#34;&gt;&#xA;The story and it&amp;#39;s presentation&#xA;&lt;/h4&gt;&#xA;&lt;div id=&#34;outline-text-headline-5&#34; class=&#34;outline-text-4&#34;&gt;&#xA;&lt;p&gt;The base contents of the story in BotW is well presented and you immediately understand what happens.&#xA;Zelda, Link and the other heroes were overpowered, so Link was sent to regenerate while Zelda held up the fortress.&#xA;You wake up in a different world, where it seems that Ganon more or less has won, and you have to return to save Hyrule.&#xA;But to get more information, you have to find points that you can see in pictures.&#xA;These pictures have the issue of being in specific locations that are easy to miss for an adventurer.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;div id=&#34;outline-container-headline-6&#34; class=&#34;outline-2&#34;&gt;&#xA;&lt;h2 id=&#34;headline-6&#34;&gt;&#xA;Here comes Tears of the Kingdom&#xA;&lt;/h2&gt;&#xA;&lt;div id=&#34;outline-text-headline-6&#34; class=&#34;outline-text-2&#34;&gt;&#xA;&lt;p&gt;So I got to borrow my friends old switch to play Tears of the Kingdom.&#xA;I bought the game myself, and a new pro controller to get to play it.&#xA;I started it and had mixed feelings quickly.&#xA;Hearing Fi from the sword did have me in tears when it broke though.&lt;/p&gt;&#xA;&lt;div id=&#34;outline-container-headline-7&#34; class=&#34;outline-3&#34;&gt;&#xA;&lt;h3 id=&#34;headline-7&#34;&gt;&#xA;The toolbox&#xA;&lt;/h3&gt;&#xA;&lt;div id=&#34;outline-text-headline-7&#34; class=&#34;outline-text-3&#34;&gt;&#xA;&lt;p&gt;What made feel bad was how things, like the powers were introduced and how some of them seemed necessary for progressing on the platform.&#xA;Coming from Breath of the Wild, this felt very strange.&#xA;You had to build boats with a ultrahand,&#xA;that when using pro controls (as I did since I dislike the clutter that it shows on the screen),&#xA;doesn&amp;#39;t tell you how to deconstruct things if you mess up.&#xA;Ascend is built in the same way,&#xA;but instead of you constructing the solution (which there might be different ways, but all include ultrahand),&#xA;the world is designed to use ascend.&lt;/p&gt;&#xA;&lt;p&gt;&#xA;The teleport system also affects how you traverse the world, since the world is almost 2/3 times the size.&#xA;There are specific points of interest that allow you to travel from the overworld to the sky or the underdark,&#xA;which means that you have to be able to get to them in an easier way.&#xA;The teleport makes this so much easier.&#xA;But this makes the simple walking around and finding something interesting feel like a waste.&lt;/p&gt;&#xA;&lt;p&gt;&#xA;Fuse, fuse, fuse.&#xA;This ability makes me dislike the combat so much.&#xA;Instead of finding interesting weapons out in the world,&#xA;you have to fight enemies to then convert your weapons into something new.&#xA;You can&amp;#39;t ensure that the weapons will work as it was intended,&#xA;since you will want to deal the most damage.&#xA;Then a sword can become more like an axe due to the nail you fused.&#xA;And the normal weapons,&#xA;that are simple to understand,&#xA;are almost unusable due to breakage being ramped up.&#xA;I ended up just using the bow,&#xA;since that will work as one would expect no matter what,&#xA;and adding bombs to specific arrows rather than gathering bomb arrows is a change that I approve of.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;div id=&#34;outline-container-headline-8&#34; class=&#34;outline-3&#34;&gt;&#xA;&lt;h3 id=&#34;headline-8&#34;&gt;&#xA;The dungeons&#xA;&lt;/h3&gt;&#xA;&lt;div id=&#34;outline-text-headline-8&#34; class=&#34;outline-text-3&#34;&gt;&#xA;&lt;p&gt;The dungeons have a similar problem with the switches.&#xA;You arrive at a dungeon, and need to hit a button that depends on a switch of some form.&#xA;But the boss is actually setup.&#xA;It is them that is shown to affect the areas.&#xA;Queen Gibdo is making the storm, Colgera is making the snow storm, and Mucktorok is slinging out the sludge (I have yet to get to death mountain).&#xA;So the reward does feel related to what you are working for when helping these areas out.&lt;/p&gt;&#xA;&lt;p&gt;&#xA;I am doing TotK a bit of a disservice here though, with how the switches are made.&#xA;They are more interesting,&#xA;since they aren&amp;#39;t all based on moving an area with the use of the map,&#xA;but they are in large part the same concept.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;div id=&#34;outline-container-headline-9&#34; class=&#34;outline-3&#34;&gt;&#xA;&lt;h3 id=&#34;headline-9&#34;&gt;&#xA;The story&#xA;&lt;/h3&gt;&#xA;&lt;div id=&#34;outline-text-headline-9&#34; class=&#34;outline-text-3&#34;&gt;&#xA;&lt;p&gt;In TotK, the story starts in a much clearer way, and introduces this old civilization.&#xA;Zelda has been transported through time.&#xA;It feels way more in depth compared to BotW.&#xA;It does however conflict a bit with other games in my mind,&#xA;in particular with Skyward Sword,&#xA;but that is something that doesn&amp;#39;t really matter when it comes Zelda.&#xA;The way to get more information is by talking to the different factions, and finding the tears.&#xA;The tears are the same idea of the pictures from BotW,&#xA;but implemented way better,&#xA;since you can see theme way easier.&#xA;The issue that was raised to me by a friend,&#xA;was that the world doesn&amp;#39;t react to you gaining more information about what has happened if you don&amp;#39;t do it in the correct order.&#xA;If you finish the tears before dungeons,&#xA;it gets a bit messed up.&#xA;Also, if you decide to go to another region than Rito in the beginning, you won&amp;#39;t get the foundations of the tears explained either.&#xA;So TotK fails a bit in their ability to explain the story due to them not wanting to limit how you navigate the world.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;div id=&#34;outline-container-headline-10&#34; class=&#34;outline-2&#34;&gt;&#xA;&lt;h2 id=&#34;headline-10&#34;&gt;&#xA;What does this mean?&#xA;&lt;/h2&gt;&#xA;&lt;div id=&#34;outline-text-headline-10&#34; class=&#34;outline-text-2&#34;&gt;&#xA;&lt;p&gt;I think that some of the ideas that Tears of the Kingdom introduces creates an interesting game,&#xA;but it bases a lot of what was created in Breath of the Wild and suffers therefore.&#xA;A game that either focuses a lot on the story or the exploration is what I think I want from a game.&#xA;And I am not saying you can&amp;#39;t have both, but it will need to make sure that either aspect doesn&amp;#39;t infringe on the other.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;/div&gt;&#xA;</description>
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